Fri May 16th - Moon Room - 2:00pm The Sky Pixelization Algorithm - How Should Pan-STARRS Sample the Sky? Discussion leader: Nick Kaiser In the existing pipelines the part of the sky observed is usually mapped to a single tangent plane, the size of this plane being generally similar to the field size at CFHT or SUBARU. This tangent plane is then covered with a rectangular grid of slightly overlapping image. This is motivated by computation convenience: it allows one to deal with generally non-rectangular data boundaries; using rectangular units allows one to use the FFT for smoothing, and using a grid of small units avoids problems with FFT costs for very large images, and, finally, it admits parallelization. The other main design factor is the sampling rate (inverse area per pixel). Pan-STARRS will cover 3/4 of the sky, so the the simplest modification would be to cover the sky with a set of slightly overlapping tangent planes. The fundamental requirements of of the sky-pixelization algorithm are that it should allow creation, updating and retrieval of image data (a representation of the sky surface brightness) efficiently. Support for efficient smoothing and other image processing tasks is required. Within this framework the design questions include: 1) What sort of tesselation of the sky into tangent planes should one use? Various hierarchical schemes exist (please consult references below and forward any similar stuff you find to the exploder). What are their pros and cons? What software is available? How reliable/maintainable is it? Should we aim to be backward compatible with e.g. SDSS? How large should the tangent planes be? How much overlap, if any, is desirable? 2) Should the tangent planes be large, and broken up into rectangular chunks? If so, how large is too large? What type of projection should be used? Stereographic? 3) Or should the tangent plane size be taken to be the same as the fundamental image chunk size? If so, what size should the tangent planes be? Does this require too much overlap to reconcile with the use of rectangular rasters? 3) What should the sky-pixel sampling rate be? Are simple considerations of e.g. point source photometry, astrometry figures of merit adequate? 4) More radically, one might eschew the arguably ungainly concept of overlapping tangent planes altogether and simply follow the hierarchy down to the pixel level. After all, many of the schemes available boast efficient data retrieval and fast spherical transforms (that can be used for smoothing). Is this at all plausible? I will try to open up the discussion on this topic this Friday, but do not promise any answers. The goal here is to establish where consensus exists, if anywhere, and then to set out what is required to resolve outstanding issues. I have probably overlooked some important questions - please circulate omissions. I encourage you to take a look at what's around and make your own assessment. One useful reference to various tesselation schemes can be found at the Healpix site. http://www.eso.org/science/healpix/content/HEALPix_Documentation_html/intronode3. htm It gives references to Driscoll & Healy (1994), Muciaccia, Natoli & Vittorio (1998) Baumgardner & Frederickson (1985), Tegmark (1996) , Saff & Kuijlaars (1997), Crittenden & Turok (1998) Szalay & Brunner (1998) (Grski (1999)). Enjoy! BTW, If you pick any of these papers, please e-mail the URL or the .pdf and I'll post. http://www.sdss.jhu.edu/htm/index.html#desc describes the SDSS sccheme http://www.fftw.org/benchfft/results/ shows the (large) deviations from N * log(N) scaling for state-of-the art FFT codes. http://fits.cv.nrao.edu/documents/wcs/wcs.html describes the various possible projections of the sphere onto tangent planes. The point source figure of merit was discussed in http://pan-starrs.ifa.hawaii.edu/project/people/kaiser/efficiency_notes/ related results can be found at http://pan-starrs.ifa.hawaii.edu/project/people/kaiser/pipeline Nick